There are a number of options to go with here and these will have an affect on the way in which the overall ruleset is contructed. I’m using this to classify air and ground units only, as with the space combat element, we’re going to assume the elements are the individual ships themselves. Our next question is about the smallest element in the game, what should this represent. I’ve therefore narrowed these options slightly to ensure that the rulesets don’t become too influenced by these affects. Likewise, if the table is too large then there will be many more units on the table and the rules will have to be adjusted to make them either easy to kill or make it so that there movement or range becomes a lot further than you would expect in order to make it across the gaming area. Therefore, we have to consider this when we think about our gaming area, a smaller gaming area may result in either more detailed rules or a ruleset where it becomes difficult to kill units, this is because with a smaller gaming area there will be less units on the board and therefore you want those units to be in play for a longer period of time in order to have the opportunity to survive till the games end. The first is that we wold like the game to take up to two hours. There are a few things we need to take into account here. Now we can start getting into some more detail of the game, such as the gaming area and the smallest element of the game.
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